You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th. Jul 28, 2016 For Those Unfamiliar With Roll20. Begun in 2012 as part of a Kickstarter campaign, Roll20 aims to bring role-players from every corner of the world. Mar 08, 2015 With about a month or so until the start of the my first 'proper' 5th edition campaign, I'd like to spend a moment hammering out the rules we're going to use to play the game. After more than two years of playtest packets and limited options, the whole breadth of the new PHB and DMG are.
Some frequently asked questions:
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What is Emblem20?
Emblem20 is a system of scripts and sheets built for Roll20 for Xeohelios'Fire Emblem Tabletop system, automating most of the complicated calculations that go into one round of combat. This means that you can play fast-paced, full-scale Fire Emblem tabletop campaigns with your friends! As of now, Emblem20 is live on both the Roll20 Character Sheets repository and the Roll20 API Scripts Repository, and can be added to a game on the main site. However, I can't guarantee those will always be 100% up-to-date, as pull requests only really get merged around Wednesday or so and I'm constantly making changes and updating things, etc. General rule of thumb is that this repository will have the newest updates, but the version on Roll20 will be the easiest to add to your game (and the most stable, probably).
We also have a Discord server! Check it out!
What Fire Emblem era/system does Emblem20 use?
Emblem20 is a mixture of Awakening/Fates mechanics (as per the original tabletop system) and GBA (FE6-8) mechanics, as well as a handful of homebrew fluff I've added myself. In the future, I plan to have different 'packages' for different Fire Emblem game playstyles. Right now, mechanics include:
- 3 weapon triangles! The melee triangle (swords, axes, lances), the magic triangle (anima, light, dark), and the ranged weapon triangle (bows, daggers, firearms).
- Different healing and status staves
- Different promotional items for each class
- Light tomes deal little damage with a wide range, and dark tomes gain stacking bonuses when being used against another tome-user.
- Firearms don't use strength in their calculations, instead running off of pure Might, and are counted as a separate damage type.
- Weapon usabilty checking based on class and weapon rank. Not implemented yet for staves, but implemented for normal battle.
- Broken weapons have 'broken' appended to their names when they run out of uses, and their rank is set UU (unusable)! This allows for them to be repaired at the GM's discretion (or alternatively, deleted).
- A fully-fledged, dynamic skills system allowing for the creation of custom skills! See the wiki for more details!
To Do
- Finish all of the goals for the Tellius Package and release a beta build of that
- Finish tweaking stuff for the Classic Package, which is more or less basically the more rulebook-adherent version of the Basic Package.
- Add more skills to the wiki!
- Eventually figure out a good way to handle 'aura' skills (Hex, Charm, etc.)
- Add different 'FE Era packages'- one with pure Fates mechanics, pure Tellius mechanics, etc.
- Stat initialization before adding a character's class for the possibility of creating attackable obstacles (alternatively, add an 'object' class with no stats?)
- Add a glossary of terms to the wiki so players unfamiliar with FE terms can have a quick reference point.
Setup
Now that it's up on Roll20, you can easily add Emblem20 to your game! Be warned, adding the full system requires a premium or a pro account.
- When you open up your game management screen on Roll20, click on the dropdown to the right. You should see the Game Settings option. Open that up.
- On your game settings, search for Fire Emblem Tabletop. Select that option.
- Now go back to the game management screen, and click on API scripts. (Requires a pro account!!) Click on Roll20 script library, and search for Fire Emblem Tabletop Combat Script. Add that to your game!
- Go into your game, and click to the macros tab. Copy-paste these macros into your game- the scripts won't work without them otherwise.
Attack
!combat @{selected|token_id} @{target|token_id}
Use-item
!item @{selected|token_id} ?{Item|@{selected|item_name0}|@{selected|item_name1}|@{selected|item_name2}}
Use-staff
!staff @{selected|token_id} @{target|token_id}
Skill-Command
!skill @{selected|token_id} @{target|token_id}
Battle-Forecast
!forecast @{selected|token_id} @{target|token_id}
Unit-Viewer
!view @{selected|token_id} @{target|token_id}
Modify-Stats*
!stats @{selected|token_id} ?{Hit Modifier: @{selected|hitmod} + |0|5|10|15|20|-20|-15|-10|-5} ?{Crit Modifier: @{selected|critmod} + |0|5|10|15|20|-20|-15|-10|-5} ?{Avoid Modifier: @{selected|avomod} +|0|5|10|15|20|-20|-15|-10|-5} ?{Dodge Modifier: @{selected|ddgmod} + |0|5|10|15|20|-20|-15|-10|-5} ?{Damage Modifier: @{selected|dmgmod} + |0|1|2|3|4|-1|-2|-3|-4}
![Roll20 Roll20](/uploads/1/2/6/2/126273446/659605647.jpg)
EXP
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!exp @{selected|token_id} ?{Add EXP }
*I suggest making this one only viewable by the GM, since they'll be doing a lot of background work with this macro.
- For convenience' sake, check the box that says 'Show as token action' for each macro. Make sure to select the token you're using before taking any actions.
- Finally, pull up the turn order by clicking the clock icon on the sidebar, and click the blue settings icon. Add a custom item named Turn Counter with the formula +1.
And you're done! If you want the latest updates and tweaks to Emblem20, feel free to individually copy the character sheet and API scripts; just be warned that they may be a little less than stable.
The macros and their linked scripts will not work properly on a token if it's not linked to a character in the Journal.
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Have fun!